Public Playtest 1.6
Public Playtest has been updated to 1.6!
-Enemies that place singular blocks on the board like Bad Butterflies shall no longer place blocks above the board.
-Pressing Action 4 while the game is paused inside a room with a map now opens the map.
-An additional window saying Action 4 to open the map will also show up if you pause the game in a scene where a map can work.
-Enemies that are leveled up with the ChallengeCoin will now drop doubled MirrorGems.
-Made Billmo's battle theme slightly louder.
-Changed: Keybinds > Bindings on pause menu.
-When binding an action it now says "Push a new key/button.", rather than "Push a new key.".
-Fixed the 100% run chance from a Sinister PC not working right.
-Fixed the player and follower duplicating when one gets shattered by a car while swapping characters.
-Business Bats now lob a block at the player if their method of detecting where to place down a block fails, rather than placing a block inside another.
-Enemy exploding status turns bumped from 3 to 5.
-Fixed Spark Snakes softlocking the game if they try to attack when there isn't a BlockBoard.
-Enemies with a flee chance of zero will now have the run away option locked in the battle menu.
-Fixed an off-by-one error causing blocks at the topmost row of the BlockBoard to not fall at all
Files
Get MirrorFall Act 1 (WIP)
MirrorFall Act 1 (WIP)
This is a work in progress!
Status | In development |
Author | MirrorFall Person |
Genre | Role Playing, Puzzle |
Tags | 2D, Pixel Art |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Public Playtest 1.88 hours ago
- Public Playtest 1.73 days ago
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