Public Playtest 1.6


Public Playtest has been updated to 1.6!

-Enemies that place singular blocks on the board like Bad Butterflies shall no longer place blocks above the board.

-Pressing Action 4 while the game is paused inside a room with a map now opens the map.

-An additional window saying Action 4 to open the map will also show up if you pause the game in a scene where a map can work.

-Enemies that are leveled up with the ChallengeCoin will now drop doubled MirrorGems.

-Made Billmo's battle theme slightly louder.

-Changed: Keybinds > Bindings on pause menu.

-When binding an action it now says "Push a new key/button.", rather than "Push a new key.".

-Fixed the 100% run chance from a Sinister PC not working right.

-Fixed the player and follower duplicating when one gets shattered by a car while swapping characters.

-Business Bats now lob a block at the player if their method of detecting where to place down a block fails, rather than placing a block inside another.

-Enemy exploding status turns bumped from 3 to 5.

-Fixed Spark Snakes softlocking the game if they try to attack when there isn't a BlockBoard.

-Enemies with a flee chance of zero will now have the run away option locked in the battle menu.

-Fixed an off-by-one error causing blocks at the topmost row of the BlockBoard to not fall at all

Files

MirrorFall-PublicTest 1.6.zip 109 MB
8 days ago

Get MirrorFall Act 1 (WIP)

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